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Archives/Bf1942/Levels/Level RTR_OST/RTR_OST.rfa
bf1942/levels/RTR_OST/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_04.dds
NegativeX = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_02.dds
PositiveY = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_05.dds
NegativeY = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_06.dds
PositiveZ = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_03.dds
NegativeZ = Xpack1\levels\RTR_OST\Textures\env_RTR_OST_01.dds