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Archives/Bf1942/Levels/Big Omaha Beach/Big_Omaha_Beach.rfa
bf1942/levels/BIG_OMAHA_BEACH/ai/Strategies.con
rem *** Create Strategies ***
rem *** Omaha Beach ***
rem ** American **
aiStrategy.createStrategy land
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite landPrereq
aiStrategy.setStrategicObjectsModifier Remote 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy westWallAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 150
aiStrategy.setPrerequisite westWallPrereq
aiStrategy.setStrategicObjectsModifier West 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier West 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy eastWallAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 150
aiStrategy.setPrerequisite eastWallPrereq
aiStrategy.setStrategicObjectsModifier East 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier East 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy wallTake
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite wallPrereq
aiStrategy.setStrategicObjectsModifier StrongPoint 4.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier StrongPoint 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 0.1 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy cityAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite cityPrereq
aiStrategy.setStrategicObjectsModifier Close 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Close 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier Remote 0.1 Owned
rem ** German **
aiStrategy.createStrategy beachDefence
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 4
aiStrategy.setPrerequisite beachDefencePrereq
aiStrategy.setStrategicObjectsModifier West 10.0 Owned
aiStrategy.setStrategicObjectsModifier East 10.0 Owned
aiStrategy.setStrategicObjectsModifier Safe 0.1 Owned
aiStrategy.setStrategicObjectsModifier Close 0.1 Owned
aiStrategy.setStrategicObjectsModifier Base 0.1 Owned
aiStrategy.createStrategy wallRepulse
aiStrategy.Aggression 0.7
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 1
aiStrategy.setPrerequisite wallRepulsePrereq
aiStrategy.setStrategicObjectsModifier Centre 4.0
aiStrategy.setStrategicObjectsModifier West 2.0
aiStrategy.setStrategicObjectsModifier East 2.0
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier Remote 0.1
aiStrategy.setStrategicObjectsModifier Close 0.1 Owned
aiStrategy.setStrategicObjectsModifier Base 0.1 Owned
aiStrategy.createStrategy retake
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite retakePrereq
aiStrategy.setStrategicObjectsModifier Centre 4.0
aiStrategy.setStrategicObjectsModifier Close 6.0
aiStrategy.setStrategicObjectsModifier Base 10.0
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
aiStrategy.setStrategicObjectsModifier Safe 0.05 Owned
aiStrategy.setStrategicObjectsModifier Remote 0.1
rem *** Omaha Beach ***
rem ** American **
aiStrategy.createStrategy land
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite landPrereq
aiStrategy.setStrategicObjectsModifier Remote 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Remote 10.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy westWallAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 150
aiStrategy.setPrerequisite westWallPrereq
aiStrategy.setStrategicObjectsModifier West 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier West 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy eastWallAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 150
aiStrategy.setPrerequisite eastWallPrereq
aiStrategy.setStrategicObjectsModifier East 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier East 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy wallTake
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite wallPrereq
aiStrategy.setStrategicObjectsModifier StrongPoint 4.0 Hostile
aiStrategy.setStrategicObjectsModifier Centre 3.0 Hostile
aiStrategy.setStrategicObjectsModifier StrongPoint 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Centre 3.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 0.1 Owned
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.createStrategy cityAttack
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite cityPrereq
aiStrategy.setStrategicObjectsModifier Close 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 3.0 Hostile
aiStrategy.setStrategicObjectsModifier Close 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 3.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier Remote 0.1 Owned
rem ** German **
aiStrategy.createStrategy beachDefence
aiStrategy.Aggression 0.0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 4
aiStrategy.setPrerequisite beachDefencePrereq
aiStrategy.setStrategicObjectsModifier West 10.0 Owned
aiStrategy.setStrategicObjectsModifier East 10.0 Owned
aiStrategy.setStrategicObjectsModifier Safe 0.1 Owned
aiStrategy.setStrategicObjectsModifier Close 0.1 Owned
aiStrategy.setStrategicObjectsModifier Base 0.1 Owned
aiStrategy.createStrategy wallRepulse
aiStrategy.Aggression 0.7
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 1
aiStrategy.setPrerequisite wallRepulsePrereq
aiStrategy.setStrategicObjectsModifier Centre 4.0
aiStrategy.setStrategicObjectsModifier West 2.0
aiStrategy.setStrategicObjectsModifier East 2.0
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier Remote 0.1
aiStrategy.setStrategicObjectsModifier Close 0.1 Owned
aiStrategy.setStrategicObjectsModifier Base 0.1 Owned
aiStrategy.createStrategy retake
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite retakePrereq
aiStrategy.setStrategicObjectsModifier Centre 4.0
aiStrategy.setStrategicObjectsModifier Close 6.0
aiStrategy.setStrategicObjectsModifier Base 10.0
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
aiStrategy.setStrategicObjectsModifier Safe 0.05 Owned
aiStrategy.setStrategicObjectsModifier Remote 0.1