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Archives/bf1942/Levels/Operation_Widgeon.rfa
bf1942/levels/Operation_Widgeon/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag AxisFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag AlliedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

if v_arg1 == "host"

run Ctf/ObjectSpawns
run Ctf/ControlPoints

object.create GEBase
Object.absolutePosition 752.38/144.25/783.24
Object.rotation 0/0/0

object.create UKBase
Object.absolutePosition 511.11/101.5/513.79
Object.rotation 90/0/0
else
object.create FlagPole
Object.absolutePosition 752.38/144.25/783.24
Object.rotation 0/0/0

object.create FlagPole
Object.absolutePosition 511.11/101.5/513.79
Object.rotation 90/0/0
endIf