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Archives/bf1942/Levels/Operation_Widgeon.rfa
bf1942/levels/Operation_Widgeon/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Widgeon\Textures\ENVMAP_G_.rcm

renderer.globalLodPercent 1
rem renderer.globalAmbientColor 0.075000/0.075000/0.100000

renderer.globalAmbientColor 0.054700/0.058600/0.101600
renderer.ambientColor 0.020000/0.020000/0.020000
renderer.diffuseColor 0.350000/0.330000/0.320000
renderer.specularColor 0.150000/0.150000/0.150000

renderer.vertexFogEnable 1
renderer.fogColorVec 0.054700/0.058600/0.101600
remrenderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe

shadow.shadowColor 0.380000

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 50
renderer.fogend 400

rem treeRenderer.billboardLightScale 0.3/.33/.4

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag


game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer

game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer


game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.deepColor 0.3/0.3/0.4
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/-1
water.scrollDirection1 1/1
water.scrollDirection2 -1/-1
water.specularColor 0.5/0.5/0.6
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.0005
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.2/0.2/0.35
water.waterColorDepth 4
water.waterAlphaDepth .04
water.waterShallowAlpha 0.7
water.envmapcolor 0.7/0.8/0.7


run Sounds/Environment


game.setBeforeSpawnCameraPosition 1 472.80/109.40/739.82
game.setBeforeSpawnCameraPosition 2 119.98/123.9/170.72

run Objects/Objects