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Archives/bf1942/Levels/Operation_Widgeon.rfa
bf1942/levels/Operation_Widgeon/Objects/Stebarrel2/Objects.con
ObjectTemplate.create PlayerControlObject stebarrel2
ObjectTemplate.geometry stebarrel2_m1
ObjectTemplate.networkableInfo BarrelInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
objectTemplate.cullRadiusScale 4.0
ObjectTemplate.drag .50
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 12
ObjectTemplate.maxhitpoints 12
ObjectTemplate.material 45
ObjectTemplate.setMinimapIcon "../../bf1942/levels/Operation_Widgeon/Menu/Texture/Minimap/minimap_icon_hiden_16x16.tga"
ObjectTemplate.criticalDamage 3
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.explosionForceMod 3
ObjectTemplate.explosionDamage 20
ObjectTemplate.ExplosionRadius 20
ObjectTemplate.addArmorEffect 6 e_WespeFire 0.04/0.4/0
ObjectTemplate.addArmorEffect 3 e_WespeFire 0.04/0.4/0
ObjectTemplate.addArmorEffect 3 e_WillyFire 0/0.4/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/.2
ObjectTemplate.addArmorEffect 0 e_scrapmetal 2/0.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/2
ObjectTemplate.addArmorEffect 0 e_ExplGas 2/0/-2
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.7/0
ObjectTemplate.addArmorEffect 0 e_ExplAni01 0/1.7/0
ObjectTemplate.addArmorEffect 0 e_ScrapBarrel 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem *** Barrel_Toss ***
ObjectTemplate.create Bundle Barrel_Toss
ObjectTemplate.geometry stebarrel2_m1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.destroyed 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.sinkInToLandAfterDeathSpeed 2
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 12
ObjectTemplate.maxhitpoints 12
ObjectTemplate.addArmorEffect 12 e_WillyFire 0/0.4/0
ObjectTemplate.geometry stebarrel2_m1
ObjectTemplate.networkableInfo BarrelInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
objectTemplate.cullRadiusScale 4.0
ObjectTemplate.drag .50
ObjectTemplate.mass 1000
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 12
ObjectTemplate.maxhitpoints 12
ObjectTemplate.material 45
ObjectTemplate.setMinimapIcon "../../bf1942/levels/Operation_Widgeon/Menu/Texture/Minimap/minimap_icon_hiden_16x16.tga"
ObjectTemplate.criticalDamage 3
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.explosionForceMod 3
ObjectTemplate.explosionDamage 20
ObjectTemplate.ExplosionRadius 20
ObjectTemplate.addArmorEffect 6 e_WespeFire 0.04/0.4/0
ObjectTemplate.addArmorEffect 3 e_WespeFire 0.04/0.4/0
ObjectTemplate.addArmorEffect 3 e_WillyFire 0/0.4/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/.2
ObjectTemplate.addArmorEffect 0 e_scrapmetal 2/0.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/2
ObjectTemplate.addArmorEffect 0 e_ExplGas 2/0/-2
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.7/0
ObjectTemplate.addArmorEffect 0 e_ExplAni01 0/1.7/0
ObjectTemplate.addArmorEffect 0 e_ScrapBarrel 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem *** Barrel_Toss ***
ObjectTemplate.create Bundle Barrel_Toss
ObjectTemplate.geometry stebarrel2_m1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.destroyed 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.sinkInToLandAfterDeathSpeed 2
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 12
ObjectTemplate.maxhitpoints 12
ObjectTemplate.addArmorEffect 12 e_WillyFire 0/0.4/0