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Archives/bf1942/Levels/Operation_Widgeon.rfa
bf1942/levels/Operation_Widgeon/standardMesh/repaircist_m1.rs
subshader "repaircist_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.34902 0.34902 0.34902;
materialSpecularPower 26;
envmap true;
texture "texture/rpcist1_s";
}
subshader "repaircist_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.34902 0.34902 0.34902;
materialSpecularPower 26;
envmap true;
texture "texture/rpcist2_s";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.34902 0.34902 0.34902;
materialSpecularPower 26;
envmap true;
texture "texture/rpcist1_s";
}
subshader "repaircist_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.34902 0.34902 0.34902;
materialSpecularPower 26;
envmap true;
texture "texture/rpcist2_s";
}