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Archives/bf1942/levels/most recently added/maps - no documentation/not_berlin.rfa
bf1942/levels/not_berlin/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Berlin\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.620000/0.550000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 100
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 100


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag


game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout
game.setKit 2 1 Rus_Assault
game.setKit 2 2 Rus_AT
game.setKit 2 3 Rus_Medic
game.setKit 2 4 Rus_Engineer

rem *** Active Combat Area ***
game.setActiveCombatArea 1536 1536 512 512

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1792.310059/39.709999/1833.050049
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1792.310059/39.709999/1833.000000