This page is under construction
Archives/bf1942/levels/most recently added/maps - no documentation/drx_dueling_quarters.rfa
bf1942/levels/drx_dueling_quarters/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 511.01/78.98/400.88
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 508.77/79.11/618.84
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 511.01/78.98/400.88
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 508.77/79.11/618.84
Object.rotation 0/0/0
endIf