This page is under construction
Archives/bf1942/levels/most recently added/maps - no documentation/Paris__designed_to_look_like_Microsoft_combat_flight_sim_.rfa
bf1942/levels/Paris__designed_to_look_like_Microsoft_combat_flight_sim_/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__04.dds NegativeX = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__02.dds PositiveY = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__05.dds NegativeY = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__06.dds PositiveZ = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__03.dds NegativeZ = bf1942\levels\Paris__designed_to_look_like_Microsoft_combat_flight_sim_\Textures\env_Paris__designed_to_look_like_Microsoft_combat_flight_sim__01.dds