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Archives/bf1942/levels/map packs - no documentation/pro/Battle_for_Korsun_Pro.rfa
bf1942/levels/Battle_for_Korsun_Pro/StandardMesh/schwim_hull_m1.rs
subshader "Schwim_Hull_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
materialSpecular 0.0666667 0.0666667 0.0666667;
materialSpecularPower 12.5;
texture "texture/Schwim_All_BS";
}
subshader "Schwim_Hull_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/Schwim_All_BS";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
materialSpecular 0.0666667 0.0666667 0.0666667;
materialSpecularPower 12.5;
texture "texture/Schwim_All_BS";
}
subshader "Schwim_Hull_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
texture "texture/Schwim_All_BS";
}