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Archives/bf1942/levels/map packs - no documentation/pro/iwo_jima_pro.rfa
bf1942/levels/iwo_jima_pro/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Iwo_Jima\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.754000/0.765000/0.800000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.068000/0.040000/0.070000
renderer.diffuseColor 0.400000/0.380000/0.250000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Pacific
shadow.shadowColor 0.600000
Game.setViewDistance 400
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/0.000000
water.scrollDirection1 -1.000000/1.000000
water.scrollDirection2 -1.000000/-1.000000
water.specularColor 0.850000/0.800000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.780000/0.800000
water.deepColor 0.400000/0.450000/0.450000
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.200000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 783.517029/50.855000/1157.532959
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 783.517029/50.855000/1157.530029
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Iwo_Jima\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.754000/0.765000/0.800000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.068000/0.040000/0.070000
renderer.diffuseColor 0.400000/0.380000/0.250000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Pacific
shadow.shadowColor 0.600000
Game.setViewDistance 400
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/0.000000
water.scrollDirection1 -1.000000/1.000000
water.scrollDirection2 -1.000000/-1.000000
water.specularColor 0.850000/0.800000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.780000/0.800000
water.deepColor 0.400000/0.450000/0.450000
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.200000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 783.517029/50.855000/1157.532959
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 783.517029/50.855000/1157.530029