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Archives/bf1942/levels/Infantry_Map_Pack#1/Town_square_nights.rfa
bf1942/levels/Town_square_nights/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create GEBase
Object.absolutePosition 423.65/76.15/484.15
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 583.44/76.01/584.36
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 423.65/76.15/484.15
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 583.44/76.01/584.36
Object.rotation 0/0/0
endIf