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Archives/bf1942/levels/Infantry_Map_Pack#1/Town_square_nights.rfa
bf1942/levels/Town_square_nights/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Town_square_nights\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.121569
renderer.ambientColor 0.070588/0.070588/0.086275
renderer.diffuseColor 0.133333/0.137255/0.176471
renderer.specularColor 0.180392/0.180392/0.145098
renderer.vertexFogEnable 1
renderer.fogColorVec 0.074510/0.082353/0.090196
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Town_square_nights/Texture
rem textureManager.alternativePath bf1942/levels/Town_square_nights/Texture

shadow.shadowColor 0.500000

Game.setViewDistance 120
Game.spawnPlayers 1
renderer.fogstart 10
renderer.fogend 100

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 497.876648/77.878128/480.777405
game.setBeforeSpawnCameraPosition 2 497.876648/77.878128/480.777405