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Archives/bf1942/levels/Infantry_Map_Pack#1/Town_square_nights.rfa
bf1942/levels/Town_square_nights/Standardmesh/Plank_b_M1.rs
subshader "Plank_b_M1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wood_1";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wood_1";
}