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Archives/bf1942/levels/Infantry_Map_Pack#1/Town_square_nights.rfa
bf1942/levels/Town_square_nights/Standardmesh/sidewalkL_m1.rs
subshader "sidewalkL_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/SBRID3_S";
}

subshader "sidewalkL_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/swalk_02_o";
}