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Archives/bf1942/levels/Infantry_Map_Pack#1/panic_in_the_streets.rfa
bf1942/levels/panic_in_the_streets/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\panic_in_the_streets\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.211765/0.211765/0.211765
renderer.ambientColor 0.137255/0.137255/0.137255
renderer.diffuseColor 0.313726/0.203922/0.101961
renderer.specularColor 0.329412/0.313726/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.474510/0.337255/0.239216
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\panic_in_the_streets\Texture
rem textureManager.alternativePath bf1942\levels\panic_in_the_streets\Texture


shadow.shadowColor 0.400000

Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart 25
renderer.fogend 175

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.419608/0.419608/0.419608
water.deepColor 0.184314/0.192157/0.227451
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 0.800000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 634.460693/40.938740/342.192810
game.setBeforeSpawnCameraPosition 2 634.460693/40.938740/342.192810