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Archives/bf1942/levels/Infantry_Map_Pack#1/panic_in_the_streets.rfa
bf1942/levels/panic_in_the_streets/StandardMesh/O_sewers_demobuild_m1.rs
subshader "O_sewers_demobuild_m1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 0.9;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
texture "texture/O_BuildMedIntact01_A";
normalmap "texture/O_BuildMedIntact01_A_n";
}
subshader "O_sewers_demobuild_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 0.9;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
texture "texture/O_BuildMedIntact01_B";
normalmap "texture/O_BuildMedIntact01_B_n";
}
subshader "O_sewers_demobuild_m1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 4.0;
texture "texture/Saigon_sewers_floor2";
normalmap "texture/Saigon_sewers_floor2_N";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 0.9;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
texture "texture/O_BuildMedIntact01_A";
normalmap "texture/O_BuildMedIntact01_A_n";
}
subshader "O_sewers_demobuild_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 0.9;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
texture "texture/O_BuildMedIntact01_B";
normalmap "texture/O_BuildMedIntact01_B_n";
}
subshader "O_sewers_demobuild_m1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.5 0.5 0.5;
materialSpecularPower 4.0;
texture "texture/Saigon_sewers_floor2";
normalmap "texture/Saigon_sewers_floor2_N";
}