This page is under construction
Archives/bf1942/levels/Infantry_Map_Pack#1/panic_in_the_streets.rfa
bf1942/levels/panic_in_the_streets/StandardMesh/O_sewers_drainage_m1.rs
subshader "O_sewers_drainage_m1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
texture "texture/Saigon_sewers_floor2";
normalmap "texture/Saigon_sewers_floor2_N";
}
subshader "O_sewers_drainage_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Saigon_sewers_01";
}
subshader "O_sewers_drainage_m1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Saigon_sewers_02";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
texture "texture/Saigon_sewers_floor2";
normalmap "texture/Saigon_sewers_floor2_N";
}
subshader "O_sewers_drainage_m1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Saigon_sewers_01";
}
subshader "O_sewers_drainage_m1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Saigon_sewers_02";
}