This page is under construction
Archives/bf1942/levels/Infantry_Map_Pack#1/island_of_horror.rfa
bf1942/levels/island_of_horror/Conquest/ControlPointTemplates.con
rem ControlPointTemplates.con created by Battlecraft 1942
rem (C:\Program\EA GAMES\Battlefield 1942\Mods\Infantry\bf1942\levels\island_of_horror/conquest/ControlPointTemplates.con)

NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

rem -----------------------------------------
rem --- Temple_Ruins ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Temple_Ruins
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Temple_Ruins
ObjectTemplate.radius 40
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagus_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1

rem -----------------------------------------
rem --- Abandoned_Village ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Abandoned_Village
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Abandoned_Village
ObjectTemplate.radius 25
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagus_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1

rem -----------------------------------------
rem --- Crash_Site ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Crash_Site
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Crash_Site
ObjectTemplate.radius 1
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagus_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1

rem -----------------------------------------
rem --- Lookout_Point ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Lookout_Point
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Lookout_Point
ObjectTemplate.radius 8
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 5
ObjectTemplate.timeToLoseControl 5
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagus_m1
ObjectTemplate.setTeamGeometry 2 flagcan_m1

rem -----------------------------------------
rem --- Grave_Yard ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Grave_Yard
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Grave_Yard
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagus_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

rem EndOfFile