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Archives/bf1942/levels/Infantry_Map_Pack#1/island_of_horror.rfa
bf1942/levels/island_of_horror/StandardMesh/MedicBag_M1.rs
subshader "MedicBag_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Back";
}
subshader "MedicBag_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Front";
}
subshader "MedicBag_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Strap";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Back";
}
subshader "MedicBag_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Front";
}
subshader "MedicBag_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/MedicBag_Strap";
}