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Archives/bf1942/levels/Infantry_Map_Pack#1/island_of_horror.rfa
bf1942/levels/island_of_horror/StandardMesh/t_stone_tg_M1.rs
subshader "t_stone_tg_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.101961 0.101961 0.101961;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/tombstone1";
}