This page is under construction
Archives/bf1942/levels/Infantry_Map_Pack#1/island_of_horror.rfa
bf1942/levels/island_of_horror/StandardMesh/village_1.rs
subshader "pacificfarm1_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_wall1_s";
}
subshader "pacificfarm1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_things1_s";
}
subshader "pacificfarm1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_floor1_s";
}
subshader "pacificfarm1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_roof1_s";
}
subshader "pacificfarm1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_wall1_s";
}
subshader "pacificfarm1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_things1_s";
}
subshader "pacificfarm1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_floor1_s";
}
subshader "pacificfarm1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/pacificfarm_roof1_s";
}
subshader "pacificfarm1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}