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Archives/bf1942/levels/Infantry_Map_Pack#1/After_The_Storm.rfa
bf1942/levels/After_The_Storm/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\After_The_Storm\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.149020/0.149020
renderer.ambientColor 0.176471/0.149020/0.129412
renderer.diffuseColor 0.450980/0.372549/0.200000
renderer.specularColor 0.423529/0.423529/0.423529
renderer.vertexFogEnable 1
renderer.fogColorVec 0.756863/0.639216/0.474510
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/After_The_Storm/texture
rem textureManager.alternativePath bf1942/levels/After_The_Storm/texture

shadow.shadowColor 0.800000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 280

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout
game.setKit 2 1 UsMarine_Assault
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer


game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.356863/0.486275/0.482353
water.deepColor 0.239216/0.349020/0.349020
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 0.800000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 446.544800/95.883743/592.562988
game.setBeforeSpawnCameraPosition 2 446.544800/95.883743/592.562988