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Archives/bf1942/levels/Infantry_Map_Pack#1/After_The_Storm.rfa
bf1942/levels/After_The_Storm/StandardMesh/shokaku_radar_m1.rs
subshader "shokaku_radar_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.129412 0.129412 0.129412;
   materialSpecularPower 12.5;
   texture "texture/shok_support1_G";
}

subshader "shokaku_radar_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.129412 0.129412 0.129412;
   materialSpecularPower 12.5;
   texture "texture/shok_metal_G";
}

subshader "shokaku_radar_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.129412 0.129412 0.129412;
   materialSpecularPower 12.5;
   texture "texture/shok_support2_G";
}

subshader "shokaku_radar_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.133333 0.133333 0.133333;
   materialSpecularPower 12.5;
   texture "texture/shok_wires_G";
}

subshader "shokaku_radar_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.129412 0.129412 0.129412;
   materialSpecularPower 12.5;
   texture "texture/shok_deckmetal_G";
}