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Archives/bf1942/levels/bridges_of_death/Bridges_of_death.rfa
bf1942/levels/Bridges_of_death/objects/explFire_Test_m1/Objects.con

ObjectTemplate.create Bundle BuildingFire
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 2
ObjectTemplate.hitpoints 2
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 0 e_BuildingFire 0/0/0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.explosionDamage 0
ObjectTemplate.resetWhenRemoved 1

ObjectTemplate.create Bundle BuildingSmoke
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 2
ObjectTemplate.hitpoints 2
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 0 e_BuildingSmoke 0/0/0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.explosionDamage 0
ObjectTemplate.resetWhenRemoved 1

ObjectTemplate.create Bundle BuildingDust
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 2
ObjectTemplate.hitpoints 2
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 0 e_BuildingDust 0/0/0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.explosionDamage 0
ObjectTemplate.resetWhenRemoved 1

ObjectTemplate.create Bundle BuildingSmokeSmall
ObjectTemplate.geometry ExplRadieSmall_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 2
ObjectTemplate.hitpoints 2
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 0 e_BuildingSmokeSmall 0/0/0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.explosionDamage 0
ObjectTemplate.resetWhenRemoved 1

ObjectTemplate.create Bundle BuildingSmokeIdleDark
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 5/2/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 6/5/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 2/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 6/2/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 6/5/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 7/4/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 5/3/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addtemplate e_BuildingSmokeIdleDark
ObjectTemplate.setPosition 2/3/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create Bundle WaterShoreSvall
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry explFire_Test_m1
ObjectTemplate.addtemplate e_WaterShoreSvall
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0