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Archives/Bf1942/Levels/pro/cassino_pro.rfa
bf1942/levels/cassino_pro/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Cassino\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .1/.1/.125
renderer.ambientColor .1/.1/.125
renderer.diffuseColor .3/.3/.25
renderer.specularColor .3/.3/.25

renderer.vertexFogEnable 1
renderer.fogColorVec .191/.203/.223
textureManager.alternativePath Texture/French

renderer.fogstart 45
renderer.fogend 250


treeRenderer.billboardLightScale 0.3

rem
rem *** Define flags ***
rem


game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 It_German_Engineer

game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 French_Scout
game.setKit 2 1 French_Assault
game.setKit 2 2 French_AT
game.setKit 2 3 French_Medic
game.setKit 2 4 French_Engineer

game.setActiveCombatArea 128 128 896 896

run Init/SkyAndSun
run Init/Terrain
run objects/objects

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/1
water.scrollDirection2 1/-1
water.specularColor 0.65/0.65/0.63
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 .5
water.tileLayer2 .5
water.tileNormalmap .5
water.lightDirection .135/.377/-0.916
water.color .5/.48/.49
water.waterShallowAlpha .7
water.waterAlphaDepth 1

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 527.686/151.757/398.51
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 527.686/151.757/398.51

shadow.shadowColor .3/.3/.36

Game.setViewDistance 250
Game.spawnPlayers 1
Game.setLevelCheck 1575112700