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Archives/Bf1942/Levels/pro/anzio_pro.rfa
bf1942/levels/anzio_pro/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 1096.07/32.5711/1156.19
Object.Rotation 0/0/0
object.create blueBase
Object.absolutePosition 952.457/32.4647/1477.94
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole redFlagPole
Object.absolutePosition 1096.07/32.5711/1156.19
Object.Rotation 0/0/0
object.create FlagPole blueFlagPole
Object.absolutePosition 952.457/32.4647/1477.94
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
rem *** CREATE FLAG BASES ***
object.create redBase
Object.absolutePosition 1096.07/32.5711/1156.19
Object.Rotation 0/0/0
object.create blueBase
Object.absolutePosition 952.457/32.4647/1477.94
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole redFlagPole
Object.absolutePosition 1096.07/32.5711/1156.19
Object.Rotation 0/0/0
object.create FlagPole blueFlagPole
Object.absolutePosition 952.457/32.4647/1477.94
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf