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Archives/bf1942/levels/gazala_pro.rfa
bf1942/levels/gazala_pro/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Gazala\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath texture/el_alamein/textures
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1439.975342/74.860497/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1439.975342/74.860497/513.702026
game.setLevelCheck 687357628
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Gazala\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.fogLinearStart 500
renderer.fogLinearEnd 850
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath texture/el_alamein/textures
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1439.975342/74.860497/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1439.975342/74.860497/513.702026
game.setLevelCheck 687357628