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Archives/bf1942/levels/Battle_of_Britain.rfa
bf1942/levels/Battle_of_Britain/Objects/Transformers/Priest/Objects.con
rem *** Priest ***
ObjectTemplate.create PlayerControlObject Priest
ObjectTemplate.NameTagOffset 0/-0.5/0
ObjectTemplate.setNetworkableInfo PriestBodyInfo
ObjectTemplate.saveInSeparateFile 1
rem ObjectTemplate.geometry Priest_Hull_M1
ObjectTemplate.hasMobilePhysics 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 0
ObjectTemplate.exitTimer 1
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 50
ObjectTemplate.maxhitpoints 50
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 12
ObjectTemplate.explosionForceMod 13
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.addArmorEffect 30 e_PanzDamage 0/1/-1.4
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/1/-1.4
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate Priest
ObjectTemplate.TimeToLiveAfterDeath 1
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodPriest
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0.5/0 0/0/0
ObjectTemplate.GUIIndex 73
ObjectTemplate.setVehicleIcon "Vehicle/Icon_priest.tga"
ObjectTemplate.setVehicleIconPos 50/97
rem ObjectTemplate.setPrimaryAmmoBar ABNone
rem ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


ObjectTemplate.artPos 1
ObjectTemplate.DirBarXScale 25
ObjectTemplate.DirBarYScaleAbove 40
ObjectTemplate.DirBarYScaleBelow 0
ObjectTemplate.DirBarYScaleMin -90
ObjectTemplate.DirBarYScaleMax -50
ObjectTemplate.hasRestrictedExit 1


rem *** lodPriest ***
ObjectTemplate.create LodObject lodPriest
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate PriestComplex
ObjectTemplate.addTemplate PriestSimple
ObjectTemplate.addTemplate PriestWreck
rem -------------------------------------
ObjectTemplate.lodSelector PriestLodSelector


rem *** PriestComplex ***
ObjectTemplate.create Bundle PriestComplex
ObjectTemplate.geometry Priest_Hull_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate PriestEntry
ObjectTemplate.setPosition -0.399/-0.149/1.2
ObjectTemplate.addTemplate PriestEntry
ObjectTemplate.setPosition -0.399/-0.149/-1.199
ObjectTemplate.addTemplate PriestEngine
ObjectTemplate.addTemplate PriestGunBase
ObjectTemplate.setPosition 0.2/1.641/0.82
rem ObjectTemplate.addTemplate AIsoldierspawn2
rem -------------------------------------