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Archives/bf1942/levels/Wake.rfa
bf1942/levels/Wake/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 1283.18/107.506/1208.71
Object.Rotation 0/0/0
object.create jpbase
Object.absolutePosition 995.515/104.262/855.93
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1283.18/107.506/1208.71
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 995.515/104.262/855.93
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create usbase
Object.absolutePosition 1283.18/107.506/1208.71
Object.Rotation 0/0/0
object.create jpbase
Object.absolutePosition 995.515/104.262/855.93
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 1283.18/107.506/1208.71
Object.Rotation 0/0/0
object.create FlagPole
Object.absolutePosition 995.515/104.262/855.93
Object.Rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf