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Archives/bf1942/levels/Coral_sea.rfa
bf1942/levels/Coral_Sea/Objects/Transformers/m3a1/Objects.con
rem *** M3A1 ***
ObjectTemplate.create PlayerControlObject M3A1
ObjectTemplate.NameTagOffset 0/-0.4/1
ObjectTemplate.setNetworkableInfo M3A1BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 0
ObjectTemplate.exitTimer 1
ObjectTemplate.drag 2
ObjectTemplate.mass 15000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 16
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 13
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 50 e_M3a1Damage 0/0.5/2.5
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate M3A1
ObjectTemplate.TimeToLiveAfterDeath 1
ObjectTemplate.destroyOnExit 1
rem -------------------------------------
ObjectTemplate.addTemplate lodM3A1
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 22
ObjectTemplate.setVehicleIcon "Vehicle/Icon_m3a1.tga"
ObjectTemplate.setVehicleIconPos 40/81
rem ObjectTemplate.setPrimaryAmmoBar ABNone
rem ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "ammo/icon_ammo_laser.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTApc
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodM3A1 ***
ObjectTemplate.create LodObject lodM3A1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate M3A1Complex
ObjectTemplate.addTemplate M3A1Simple
ObjectTemplate.addTemplate M3A1Wreck
rem -------------------------------------
ObjectTemplate.lodSelector M3A1LodSelector


rem *** M3A1Complex ***
ObjectTemplate.create Bundle M3A1Complex
ObjectTemplate.geometry M3A1_Hull_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate M3A1Entry
ObjectTemplate.setPosition 0/0.13/2
ObjectTemplate.addTemplate M3A1Entry
ObjectTemplate.setPosition 0.0/0.13/0
ObjectTemplate.addTemplate M3A1FrontDoor
ObjectTemplate.setPosition 0.92/0.13/1.38
ObjectTemplate.setRotation -27.999/0/0
ObjectTemplate.addTemplate M3A1FrontDoor
ObjectTemplate.setPosition -0.919/0.13/1.38
ObjectTemplate.addTemplate M3A1BackDoor
ObjectTemplate.setPosition 0.35/0.4/-2.749
ObjectTemplate.addTemplate M3A1SupplyDepot
ObjectTemplate.setPosition 0/0/-1.1
ObjectTemplate.addTemplate M3A1VehicleSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate M3A1Wheel1
ObjectTemplate.setPosition -0.449/0.15/3
ObjectTemplate.addTemplate M3A1Wheel1
ObjectTemplate.setPosition 0.45/0.15/3
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate M3A1Engine
ObjectTemplate.addTemplate BlackMedal2Horn
ObjectTemplate.addTemplate M3A1Browning_Holder
ObjectTemplate.setPosition 0.5/1.25/0.67
ObjectTemplate.setRotation -179.999/0/0
rem ObjectTemplate.addTemplate AIsoldierspawn2
rem -------------------------------------