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Archives/bf1942/levels/Coral_sea.rfa
bf1942/levels/Coral_Sea/SinglePlayer/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways


ObjectTemplate.create ControlPoint Hornet_
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Hornet
ObjectTemplate.radius 50
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId -1
ObjectTemplate.objectSpawnerId -1
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 1
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1


ObjectTemplate.create ControlPoint Hiryu_
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Hiryu
ObjectTemplate.radius 50
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId -1
ObjectTemplate.objectSpawnerId -1
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1