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Archives/bf1942/levels/TF_Skies_Unlimited.rfa
bf1942/levels/TF_Skies_Unlimited/Ctf.con
run Ctf/staticobjects
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create Decepticonbase
Object.absolutePosition 541.77/338.59/567.90
Object.rotation 0/0/0
object.create Autobotbase
Object.absolutePosition 525.28/346.03/477.50
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 541.77/338.59/567.90
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 525.28/346.03/477.50
Object.rotation 0/0/0
endIf
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create Decepticonbase
Object.absolutePosition 541.77/338.59/567.90
Object.rotation 0/0/0
object.create Autobotbase
Object.absolutePosition 525.28/346.03/477.50
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 541.77/338.59/567.90
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 525.28/346.03/477.50
Object.rotation 0/0/0
endIf