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Archives/bf1942/levels/Stalingrad.rfa
bf1942/levels/Stalingrad/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.68/0.63/0.62
renderer.fogLinearStart 50
renderer.fogLinearEnd 90

renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.15/.15
renderer.ambientColor .15/.13/.15
renderer.diffuseColor .3/.3/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath Texture/Russia

shadow.shadowColor 0.55

game.defaultstartpos 394.68/91.74/257.54
Game.setViewDistance 90
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedDecepticonFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedAutobotFlag

game.setTeamSkin 1 DecepticonSoldier
game.setKit 1 0 Decepticon_Scout
game.setKit 1 1 Decepticon_Assault
game.setKit 1 2 Decepticon_AT
game.setKit 1 3 Decepticon_Medic
game.setKit 1 4 Decepticon_Engineer

game.setTeamSkin 2 AutobotSoldier
game.setKit 2 0 Autobot_Scout
game.setKit 2 1 Autobot_Assault
game.setKit 2 2 Autobot_AT
game.setKit 2 3 Autobot_Medic
game.setKit 2 4 Autobot_Engineer

rem *** Active Combat Area ***
game.setActiveCombatArea 320 52 416 416

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 -1/-1
water.scrollDirection2 0/-1
water.specularColor 0.7/0.65/0.55
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 2
water.lightDirection -0.3/0.5/-0.65
water.color 1/0.8/0.7
water.deepColor 0.65/0.6/0.65
water.waterShallowAlpha 1
water.waterAlphaDepth 0.5

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 457.128/41.94/220.76
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 457.128/41.94/220.76
game.setLevelCheck 1871913584