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Archives/bf1942/levels/Invasion_of_the_Philippines.rfa
bf1942/levels/Invasion_of_the_Philippines/ai/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ** useful standard conditions **
rem *** Create Conditions ***
rem *** Japanese ***
rem ** Common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 300
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** centre **
rem * step1 *
aiStrategy.createConstantCondition noFriendlyBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem * step2 *
aiStrategy.createConstantCondition friendlyBaseCond Crisp EqualGreater Friendly Base 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition enemyBaseCond Crisp EqualGreater Enemy Base 1
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** singleSpread used by both**
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required
rem *** American ***
rem ** noFront **
aiStrategy.createConstantCondition noEnemyFrontCond Crisp Equal Enemy Front 0
aiStrategy.setConditionStrength Required
rem ** multipleFront **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** maxOneCP **
aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem ** useful standard conditions **
rem *** Create Conditions ***
rem *** Japanese ***
rem ** Common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 300
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** centre **
rem * step1 *
aiStrategy.createConstantCondition noFriendlyBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem * step2 *
aiStrategy.createConstantCondition friendlyBaseCond Crisp EqualGreater Friendly Base 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition enemyBaseCond Crisp EqualGreater Enemy Base 1
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** singleSpread used by both**
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required
rem *** American ***
rem ** noFront **
aiStrategy.createConstantCondition noEnemyFrontCond Crisp Equal Enemy Front 0
aiStrategy.setConditionStrength Required
rem ** multipleFront **
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** maxOneCP **
aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf