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archives/bf1942/levels/coral_sea.rfa
bf1942/levels/Coral_Sea/AIpathFinding.con
rem *** pathfinding debug mode
game.aiPathfindingDebuggingActive 0

rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel

rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 2123.25/2182.04
ai.setSmoothing 0 20

rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 30 1.0 0.4 2.0 1
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 2123.25/2182.04
ai.setSmoothing 1 10

rem *** Boat ***
ai.addSearchMap Boat2 1 8 30 125.0 0.3 2.5 0 2 5
ai.addSearchType Boat 2 2
ai.setMapSpawnPoints 2 500/500
ai.setSmoothing 2 20

rem *** LandingCraft ***
ai.addSearchMap LandingCraft3 1 1.4 30 4.0 0.3 2.5 0 2 5
ai.addSearchType LandingCraft 3 2
ai.setMapSpawnPoints 3 100/100
ai.setSmoothing 3 20

rem *** Car ***
ai.addSearchMap Car4 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Car 4 0
ai.setMapSpawnPoints 4 2123.25/2182.04
ai.setSmoothing 4 6

rem *** Load maps ***
ai.loadMaps