This page is under construction
archives/bf1942/levels/coral_sea.rfa
bf1942/levels/Coral_Sea/ai/conditions.con
rem *** Create Conditions ***

rem *** Coral Sea ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** OutPost **
aiStrategy.createConstantCondition noFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required

rem ** Base **
aiStrategy.createConstantCondition noBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required

rem ** Both **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem ** NavyDestroy **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required