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archives/bf1942/levels/coral_sea.rfa
bf1942/levels/Coral_Sea/ai/conditions.con
rem *** Create Conditions ***
rem *** Coral Sea ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** OutPost **
aiStrategy.createConstantCondition noFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
rem ** Base **
aiStrategy.createConstantCondition noBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
rem ** Both **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** NavyDestroy **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem *** Coral Sea ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** OutPost **
aiStrategy.createConstantCondition noFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
rem ** Base **
aiStrategy.createConstantCondition noBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required
rem ** Both **
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** NavyDestroy **
aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required