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archives/bf1942/levels/dc_urban_siege.rfa
bf1942/levels/DC_Urban_Siege/Init.con
rem *********************************************
rem Created by BattleCraft '42. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942/levels/DC_Urban_Siege/Textures/ENVMAP_G_.rcm
renderer.fogColorVec 0.645/0.637/0.684
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.580000/0.570000/0.560000
renderer.specularColor 0.400000/0.400000/0.400000
renderer.vertexFogEnable 1
renderer.animatedMeshAmbientColor 0.35

rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/UrbanSiege
textureManager.alternativePath DCTextures/GenericEnvironment/Urban
textureManager.alternativePath DCTextures/GenericEnvironment/Desert
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DC_Urban_Siege
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Sea
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Urban
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/DC_Urban_Siege/objectTextures

shadow.shadowColor 0.550000

Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart 80
renderer.fogend 350

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Grenadier
game.setKit 1 2 Iraq_AT_SA-7
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Nades
game.setKit 1 5 Iraq_SpecOps_Silent

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Grenadier
game.setKit 2 2 US_AT_Stinger
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Nades
game.setKit 2 5 US_SpecOps_Silent
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.12/0.12/0.12

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.984/0.945/0.805
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.00000

run Sounds/Environment


game.setBeforeSpawnCameraPosition 1 988/80/905
game.setBeforeSpawnCameraPosition 2 988/80/905
run objects/object

run Spawners/Spawners