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archives/bf1942/levels/dc_desertshield.rfa
bf1942/levels/DC_DesertShield/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DC_DesertShield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.703/0.625/0.566
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/DesertShield
textureManager.alternativePath DCTextures/GenericEnvironment/Desert
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DC_DesertShield
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/DC_DesertShield/Textures/
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 500
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AT_C4
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Carbine
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Rifleman
game.setKit 2 2 US_AT_C4
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Carbine
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.996/0.992/0.898
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.00000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1194/105/918
game.setBeforeSpawnCameraPosition 2 1194/105/918
run objects/objects
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DC_DesertShield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.703/0.625/0.566
renderer.globalLodPercent 1
renderer.globalAmbientColor .16/.15/.17
renderer.ambientColor .12/.1/.08
renderer.diffuseColor .50/.47/0.4
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.3
rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/DesertShield
textureManager.alternativePath DCTextures/GenericEnvironment/Desert
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DC_DesertShield
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/DC_DesertShield/Textures/
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 500
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper_Light
game.setKit 1 1 Iraq_Assault_Rifleman
game.setKit 1 2 Iraq_AT_C4
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support_Mortar
game.setKit 1 5 Iraq_SpecOps_Carbine
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_Light
game.setKit 2 1 US_Assault_Rifleman
game.setKit 2 2 US_AT_C4
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support_Mortar
game.setKit 2 5 US_SpecOps_Carbine
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.996/0.992/0.898
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.00000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1194/105/918
game.setBeforeSpawnCameraPosition 2 1194/105/918
run objects/objects