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archives/bf1942/levels/dc_desertshield.rfa
bf1942/levels/DC_DesertShield/changelog.txt
.2b - updated AI .2a - fixed loading screen - adjusted spawns - added dannys AI SP Coop support .1k - added final texture with shadows - heightmap adjustments - object spawn adjustments - added ctf support - fixed this that and the other:P - added mi8 and bh evac .1j - added repair and rearm to hangars, each side has its "own" hangar - lowered sandbags for easier jumping over - replaced bf barrels with dc barrels - adjusted spawn times - added 2 extra m82 spawn kits too the us base suplydepot .1i - added lightmaps - crude hangar fix for lightmaps - replaced dualminigun bh with rocket bh .1h - redone skybox 512x512 - adjusted fog color - set sky heights to 120 - object spawn time adjusted - m82 spawn kit added (spawn kit code included in map) - set cp objects spawns neutral .1g - test skybox 1024x1024 - test fogsettings - envmaps fixed .1f - heightmap adjustments - object spawn adjustments - sa3 replaced with zpu .1e - heightmap change *added mountain road - object spawn adjustment - cps set to neutral aa class hvy sniper class rearm officer class hvy mg support class hvy rpg support class deployable AT (tow etc) class deployable medi tent deployable sniper cover note: US_Sniper_hvy