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archives/bf1942/levels/Midway.rfa
bf1942/levels/Midway/Menu/init.con
Game.setLocalized 1
rem ** Allied Briefing **
game.setAlliedCampaign BRIEFING_ALLIED_CAMPAIGN_MIDWAY
game.setAlliedHints BRIEFING_ALLIED_HINTS_MIDWAY
game.setAlliedObjectives BRIEFING_ALLIED_OBJECTIVES_MIDWAY
game.setAlliedSkirmish BRIEFING_ALLIED_SKIRMISH_MIDWAY
rem ** Axis Briefing **
game.setAxisCampaign BRIEFING_AXIS_CAMPAIGN_MIDWAY
game.setAxisHints BRIEFING_AXIS_HINTS_MIDWAY
game.setAxisObjectives BRIEFING_AXIS_OBJECTIVES_MIDWAY
game.setAxisSkirmish BRIEFING_AXIS_SKIRMISH_MIDWAY
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_MIDWAY
game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_MIDWAY
game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_MIDWAY
game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_MIDWAY
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_MIDWAY
game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_MIDWAY
game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_MIDWAY
game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_MIDWAY
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "This is a multi-submode map. To enable a submode, edit /Mods/DC_Extended/init.con and add the following: game.setCustomGameInfo <submode>. Possible submodes so far are DAY2, DAY3, RACE , INFANTRY, SNIPER, PISTOL and KNIFE. Beware, it's case sensitive! Submodes are currently enabled for Conquest and COOP only."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_HEADON_MAP
game.setLoadPicture Load/DC_Harrier.tga
game.setMapId "DC_Extended"
game.setServerInfoIcon ../../Texture/DC_Extended/MapIcons/serverInfo.dds
rem ** Allied Briefing **
game.setAlliedCampaign BRIEFING_ALLIED_CAMPAIGN_MIDWAY
game.setAlliedHints BRIEFING_ALLIED_HINTS_MIDWAY
game.setAlliedObjectives BRIEFING_ALLIED_OBJECTIVES_MIDWAY
game.setAlliedSkirmish BRIEFING_ALLIED_SKIRMISH_MIDWAY
rem ** Axis Briefing **
game.setAxisCampaign BRIEFING_AXIS_CAMPAIGN_MIDWAY
game.setAxisHints BRIEFING_AXIS_HINTS_MIDWAY
game.setAxisObjectives BRIEFING_AXIS_OBJECTIVES_MIDWAY
game.setAxisSkirmish BRIEFING_AXIS_SKIRMISH_MIDWAY
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_MIDWAY
game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_MIDWAY
game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_MIDWAY
game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_MIDWAY
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_MIDWAY
game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_MIDWAY
game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_MIDWAY
game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_MIDWAY
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "This is a multi-submode map. To enable a submode, edit /Mods/DC_Extended/init.con and add the following: game.setCustomGameInfo <submode>. Possible submodes so far are DAY2, DAY3, RACE , INFANTRY, SNIPER, PISTOL and KNIFE. Beware, it's case sensitive! Submodes are currently enabled for Conquest and COOP only."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_HEADON_MAP
game.setLoadPicture Load/DC_Harrier.tga
game.setMapId "DC_Extended"
game.setServerInfoIcon ../../Texture/DC_Extended/MapIcons/serverInfo.dds