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archives/bf1942/levels/dc_basrah_nights.rfa
bf1942/levels/DC_Basrah_Nights/Ai/conditions.con

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1



aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required





aiStrategy.createConstantCondition expandCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required





aiStrategy.createConstantCondition pushCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition TwoECpCond Crisp EqualGreater Enemy ControlPoint 3
aiStrategy.setConditionStrength Required




aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required





aiStrategy.createConstantCondition panicECpCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required