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archives/bf1942/levels/DC_LostVillage.rfa
bf1942/levels/DC_LostVillage/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_04.dds
NegativeX = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_02.dds
PositiveY = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_05.dds
NegativeY = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_06.dds
PositiveZ = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_03.dds
NegativeZ = DC_Extended\levels\DC_LostVillage\Textures\env_DC_LostVillage_01.dds