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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/Effects/e_WaterExplosion/Effects.con

rem *** e_WaterExplosion ***

ObjectTemplate.create EffectBundle e_WaterExplosion
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/WaterExplosion.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_WaterDepthRing
ObjectTemplate.addTemplate Em_WaterDepthBubble
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem -------------------------------------

rem *** Em_WaterDepthRing ***
ObjectTemplate.create Emitter Em_WaterDepthRing
ObjectTemplate.template Fx_WaterDepthRing
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/20/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.5/0/0
ObjectTemplate.startRotation CRD_NONE/90/0/0
REM   ObjectTemplate.moveToWaterSurface 1

rem *** Fx_WaterDepthRing ***
ObjectTemplate.create Particle Fx_WaterDepthRing
ObjectTemplate.geometry watermesh_ring_m1
ObjectTemplate.timeToLive CRD_UNIFORM/2/5/0
ObjectTemplate.size CRD_UNIFORM/1/3/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 10/10/10
ObjectTemplate.sizeOverTime 0/1.80017|100/8.99959
ObjectTemplate.gravityModifierOverTime 0/0.5|86/0.530015|100/1
ObjectTemplate.alphaOverTime 0/0.600009|100/0


rem *** Em_WaterDepthBubble ***
ObjectTemplate.create Emitter Em_WaterDepthBubble
ObjectTemplate.template Fx_WaterDepthBubble
ObjectTemplate.lodDistance 900
ObjectTemplate.timeToLive CRD_NONE/0.4/0/0
ObjectTemplate.intensity CRD_NONE/125/0/0
ObjectTemplate.intensityOverTime
ObjectTemplate.relativePositionInDof CRD_UNIFORM/10/0/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/10/0/1
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/10/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/2/4/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/10/0/0
REM   ObjectTemplate.moveToWaterSurface 1

rem *** Fx_WaterDepthBubble ***
ObjectTemplate.create SpriteParticle Fx_WaterDepthBubble
ObjectTemplate.timeToLive CRD_UNIFORM/1/2/0
ObjectTemplate.size CRD_UNIFORM/4/2/0
ObjectTemplate.gravityModifier CRD_NONE/1/0/0
ObjectTemplate.drag CRD_NONE/0.5/0/0
ObjectTemplate.sizeOverTime 0/1.56034|100/3.00005
ObjectTemplate.gravityModifierOverTime 100/0.299997
ObjectTemplate.texture e_water1
ObjectTemplate.initRotation CRD_NONE/90/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.rotationSpeed CRD_UNIFORM/0/2/1
ObjectTemplate.colorRGBAOverTime 0/225/237/255/51|13/234/242/255/212|43/255/255/255/255|100/225/237/255/0