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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/Effects/e_waterImpact/Effects.con
rem *** e_waterimpact ***
ObjectTemplate.create EffectBundle e_waterimpact
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/e_waterimpact.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_WaterImpact
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Em_WaterSprite
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem -------------------------------------
rem ObjectTemplate.minDistanceUnderwaterSurface 0
rem ObjectTemplate.maxDistanceUnderwaterSurface 0.1
rem *** Em_WaterImpact ***
ObjectTemplate.create Emitter Em_WaterImpact
ObjectTemplate.template Fx_WaterImpactMesh
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 900
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/1/2/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.5/0/0
ObjectTemplate.startRotation CRD_NONE/15/0/0
REM ObjectTemplate.moveToWaterSurface 1
rem *** Fx_WaterImpactMesh ***
ObjectTemplate.create Particle Fx_WaterImpactMesh
ObjectTemplate.geometry watermesh_ring_m1
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.size CRD_UNIFORM/10/5/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 10/10/10
ObjectTemplate.sizeOverTime 0/0.100024|100/1
ObjectTemplate.alphaOverTime 0/1|31/0.490005|100/0