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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/Objects/StonePool/Effects.con

rem *** e_PoolWater ***
ObjectTemplate.create EffectBundle e_PoolWater
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_PoolWater_1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate Em_PoolWater_2
ObjectTemplate.setPosition 0/0.05/0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Em_PoolWater_2
ObjectTemplate.setPosition 0/-0.05/0
ObjectTemplate.setRotation -90/0/0

ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------


rem *** Em_PoolWater_1 ***
ObjectTemplate.create Emitter Em_PoolWater_1
ObjectTemplate.template Fx_PoolWater_1
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 100
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/20/0/0
ObjectTemplate.intensity CRD_NONE/2/0/0
ObjectTemplate.positionalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/0/0/0

rem *** Fx_PoolWater_1 ***
ObjectTemplate.create Particle Fx_PoolWater_1
ObjectTemplate.geometry StonePool_Water_M1
ObjectTemplate.timeToLive CRD_NONE/3.5/0/0
ObjectTemplate.size CRD_NONE/1/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 1/0/1
ObjectTemplate.sizeOverTime 0/1|100/0.1
REM    ObjectTemplate.alphaOverTime 0/0.30|30/0.35|80/0.40/|100/0.35
ObjectTemplate.alphaOverTime 0/0.10|30/0.15|80/0.20|100/0.15



rem *** Em_PoolWater_2 ***
ObjectTemplate.create Emitter Em_PoolWater_2
ObjectTemplate.template Fx_PoolWater_2
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 100
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/20/0/0
ObjectTemplate.intensity CRD_NONE/1/0/0
ObjectTemplate.positionalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/0/0/0

rem *** Fx_PoolWater_2 ***
ObjectTemplate.create Particle Fx_PoolWater_2
ObjectTemplate.geometry StonePool_Water_M1
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.size CRD_NONE/1/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 1/0/1
ObjectTemplate.sizeOverTime 0/0.1|100/1
REM   ObjectTemplate.alphaOverTime 0/0.45|50/0.40|80/0.35/|100/0.40
ObjectTemplate.alphaOverTime 0/0.25|50/0.20|80/0.15|100/0.20



rem *** Em_PoolWater_3 ***
ObjectTemplate.create Emitter Em_PoolWater_3
ObjectTemplate.template Fx_PoolWater_3
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 100
ObjectTemplate.delay CRD_NONE/0/0/0
ObjectTemplate.timeToLive CRD_NONE/20/0/0
ObjectTemplate.intensity CRD_NONE/2.5/0/0
ObjectTemplate.positionalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/0/0/0

rem *** Fx_PoolWater_3 ***
ObjectTemplate.create Particle Fx_PoolWater_3
ObjectTemplate.geometry StonePool_Water_M1
ObjectTemplate.timeToLive CRD_NONE/4.5/0/0
ObjectTemplate.size CRD_NONE/1/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 1/0/1
ObjectTemplate.sizeOverTime 0/1|100/0.1
REM    ObjectTemplate.alphaOverTime 0/0.30|30/0.35|80/0.40/|100/0.35
ObjectTemplate.alphaOverTime 0/0.20|30/0.15|80/0.10|100/0.05


rem *** e_StonePool_WaterSound ***
ObjectTemplate.create EffectBundle e_StonePool_WaterSound
ObjectTemplate.saveInSeparateFile 1
objectTemplate.loadSoundScript Sounds/StonePool.ssc
ObjectTemplate.timeToLive CRD_NONE/-1/0/0