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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_04.dds NegativeX = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_02.dds PositiveY = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_05.dds NegativeY = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_06.dds PositiveZ = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_03.dds NegativeZ = siege\levels\Sword_and_Shield\Textures\env_Sword_and_Shield_01.dds