This page is under construction
Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/standardMesh/FlowerBox_1_m1.rs
subshader "FlowerBox_1_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Wood_2";
}
subshader "FlowerBox_1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/FERNBG_C";
}
subshader "FlowerBox_1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Mud";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Wood_2";
}
subshader "FlowerBox_1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/FERNBG_C";
}
subshader "FlowerBox_1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Mud";
}