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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/standardMesh/Shovel_M1.rs
subshader "Shovel_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Tools";
}