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Archives/bf1942/levels/Sword_and_Shield.rfa
bf1942/levels/Sword_and_Shield/standardMesh/StonePool_Water_M1.rs
subshader "StonePool_Water_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   twosided true;
   transparent true;
   alphaTestRef 0.7;
   texture "texture/water2";
}